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300行HTML+CSS+JS代码实现动态圣诞树

作者:康由时间:2024-04-17 14:18:22分类:诗句大全

简介  文章浏览阅读10w+次,点赞68次,收藏118次。300行HTML+CSS+JS代码实现动态圣诞树(附源码)_css实现圣诞树

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文章目录

1. 前言2. 效果展示3. 准备🍑 下载编译器🍑 下载插件 4. 源码🍑 HTML🍑 JS🍑 CSS 5. 结语


1. 前言

一年一度的圣诞节和考研即将来临,那么这篇文章将用到前端三大剑客 HTML + CSS + JS 来实现动态圣诞树!

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2. 效果展示

在手机上还可以通过左右滑动来控制雪花的方向哦!

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3. 准备

🍑 下载编译器

这里的话推荐使用 VScode(方便!)

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🍑 下载插件

Auto Rename Tag:改善标签后自动完善

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Chinses语言包:把编译器语言换成中文(默认英文)

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open in browser:让代码在网页中打开,快捷键 Alt + B

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4. 源码

以下源码都已经准备好了,大家复制即可。

🍑 HTML

代码示例

<!DOCTYPE html><html lang="en" ><head>  <meta charset="UTF-8">  <title>CodePen - Christmas Tree and Snow</title>  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css"><link rel="stylesheet" href="./style.css"></head><body><!-- partial:index.partial.html --><canvas id="canvas"></canvas><div class="overlay"></div><!-- partial -->  <script  src="./script.js"></script></body></html>

🍑 JS

代码示例

// Particle Libfunction Particle(x, y, speed, angle) {  this.x = x;  this.y = y;  this.vx = Math.cos(angle || 0) * (speed || 0);  this.vy = Math.sin(angle || 0) * (speed || 0);}Particle.prototype.updatePosition = function () {  this.x += this.vx;  this.y += this.vy;};Particle.prototype.draw = function (ctx) {  ctx.fillStyle = this.color;  ctx.beginPath();  ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI, false);  ctx.fill();};// Snowingvar numOfSnowParticles = 100;var snowParticles = [];var windFromLeft = false;var windFromRight = false;function createSnowParticles() {  let particle = new Particle(Math.random() * screenWidth, -10, 1, 2 * Math.PI / 2 * Math.random());  particle.originalX = particle.x;  particle.originalY = particle.y;  particle.radius = 1 + Math.random() * 2;  particle.angle = 0;  particle.speed = .05;  particle.isDead = false;  particle.color = "white";  snowParticles.push(particle);}function drawSnowFrame() {  for (var i = 0; i < snowParticles.length; i++) {    let particle = snowParticles[i];    if (!particle.isDead) {      particle.updatePosition();      if (!windFromLeft && !windFromRight) {        particle.x = particle.originalX + Math.sin(particle.angle) * 10;      } else if (windFromLeft) {        particle.x += 2;        particle.originalX = particle.x;      } else if (windFromRight) {        particle.x -= 2;        particle.originalX = particle.x;      }      particle.y += .1;      particle.angle += particle.speed;      checkIfParticleTouchesADeadParticle(i);      checkIfParticleHitsGround(particle);    }    particle.draw(context);  }}function checkIfParticleHitsGround(particle) {  if (particle.y + particle.radius > screenHeight) {    particle.y = screenHeight - particle.radius;    particle.isDead = true;  }}function checkIfParticleTouchesADeadParticle(index) {  for (var i = index + 1; i < snowParticles.length; i++) {    if (snowParticles[i].isDead) {      let dx = snowParticles[index].x - snowParticles[i].x;      let dy = snowParticles[index].y - snowParticles[i].y;      let distance = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));      if (distance <= snowParticles[index].radius + snowParticles[i].radius) {        snowParticles[index].isDead = true;      }    }  }}document.addEventListener('touchstart', handleTouchStart, false);document.addEventListener('touchmove', handleTouchMove, false);var xDown = null;var yDown = null;function handleTouchStart(evt) {  xDown = evt.touches[0].clientX;  yDown = evt.touches[0].clientY;};function handleTouchMove(evt) {  if (!xDown || !yDown) {    return;  }  var xUp = evt.touches[0].clientX;  var yUp = evt.touches[0].clientY;  var xDiff = xDown - xUp;  var yDiff = yDown - yUp;  if (Math.abs(xDiff) > Math.abs(yDiff)) {    if (xDiff > 0) {      windFromRight = true;      windFromLeft = false;    } else {      windFromLeft = true;      windFromRight = false;    }  } else {    windFromLeft = windFromRight = false;  }  xDown = null;  yDown = null;};// Tree var treeParticles = [];var treeColors = ['#199642', '#E44822', '#40B8E2', '#F7D231'];function drawTreeFrame() {  for (var i = 0; i < treeParticles.length; i++) {    treeParticles[i].draw(context);    treeParticles[i].radius = 1 + Math.random() * 3;  }  if (treeParticles.length > 0) {    drawStar(centerX, screenHeight * .2, 5, 20, 10);  }}function getPixelData(imageData, x, y) {  let basePosition = (screenWidth * y + x) * 4;  return {    r: imageData.data[basePosition],    g: imageData.data[basePosition + 1],    b: imageData.data[basePosition + 2],    a: imageData.data[basePosition + 3] };}function drawStar(cx, cy, spikes, outerRadius, innerRadius) {  var rot = Math.PI / 2 * 3;  var x = cx;  var y = cy;  var step = Math.PI / spikes;  context.beginPath();  context.moveTo(cx, cy - outerRadius);  for (i = 0; i < spikes; i++) {    x = cx + Math.cos(rot) * outerRadius;    y = cy + Math.sin(rot) * outerRadius;    context.lineTo(x, y);    rot += step;    x = cx + Math.cos(rot) * innerRadius;    y = cy + Math.sin(rot) * innerRadius;    context.lineTo(x, y);    rot += step;  }  context.lineTo(cx, cy - outerRadius);  context.closePath();  context.lineWidth = 5;  context.strokeStyle = 'yellow';  context.stroke();  context.fillStyle = 'lightyellow';  context.fill();}function initTree(text) {  context.clearRect(0, 0, screenWidth, screenHeight);  context.moveTo(centerX, screenHeight * .2);  context.lineTo(centerX - 100, centerY + 100);  context.lineTo(centerX + 100, centerY + 100);  context.fill();  var imageData = context.getImageData(0, 0, screenWidth, screenHeight);  context.clearRect(0, 0, screenWidth, screenHeight);  treeParticles.length = 0;  for (var i = 0; i < screenWidth; i += 10) {    for (j = 0; j < screenHeight; j += 10) {      let pixelData = getPixelData(imageData, i, j);      if (pixelData.a > 0) {        let particle = new Particle(i, j);        particle.color = treeColors[Math.floor(Math.random() * 5)];        particle.radius = 1 + Math.random() * 3;        treeParticles.push(particle);      }    }  }}//let canvas = document.querySelector('#canvas');let context = canvas.getContext('2d');let screenWidth = canvas.width = window.innerWidth;let screenHeight = canvas.height = window.innerHeight;var centerX = screenWidth * .5;var centerY = screenHeight * .5;drawFrame();function drawFrame() {  context.clearRect(0, 0, screenWidth, screenHeight);  context.fillStyle = "black";  context.fillRect(0, 0, screenWidth, screenHeight);  context.fillStyle = "white";  context.font = "bold 50px Kaushan Script";  context.textAlign = "center";  context.fillText("Merry Christmas", centerX, screenHeight * .8);  drawTreeFrame();  drawSnowFrame();  requestAnimationFrame(drawFrame);}initTree('hello world');setInterval(() => {  createSnowParticles();}, 100);

🍑 CSS

代码示例

@import url("https://fonts.googleapis.com/css?family=Great+Vibes|Kaushan+Script");body {  margin: 0;}.overlay {  position: fixed;  top: 0;  left: 0;  z-index: 10;  color: white;  width: 100%;  text-align: center;  padding: 5px;  font-family: "Avenir", "Helvetica";}

5. 结语

属于 2022 的时间,不知不觉进入了倒计时!

准备多时的 “马拉松”,即将抵达终点!

时光不负有心人,星光不负赶路人。

祝大家圣诞快乐,也愿各位考研人一战成硕!!!

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